OmoroShoot briefRoll 063Ser.05
3D Vector Illustration aesthetic photography reference
RecTC 00:00:00:00

3D Vector Illustration

Photograph real places and objects as if they were built from flat-shaded volumes: hard sun, painted walls, simple forms

Roll 0635 frames0 / 5 shot
Frames00/05
3d vector illustration
SET

The setup

01Light
Hard, direct sun or a single hard key light, so every volume splits into a lit face and a flat shadow face. Saturated colour, no haze, no soft fill.
02Wardrobe
Solid, saturated colour blocks from the palette; no prints and no logos.
03Location / first setup
Painted arcades and courtyards
04Palette
DIR

Director's note

Reduce everything to volume and colour. Choose simple forms, paint or style them in the palette, and light them with hard direction so each face reads as one tone. Frame square-on or in a low three-quarter view, keep the background a single colour and add grain in the grade. No soft light, no busy backgrounds and no fine detail competing with the shapes.

All 151 director’s notes, printable: Director’s Briefs →
SEQ

Shot list

00 / 05

Tap a pad to mark the frame shot · saved on this device

A painted arcade or stair in hard midday sun, one wall falling into shadow as a single flat blocksetup50mm
Fruit stacked on a coloured plinth against one saturated wallsetup50mm
A modernist building shot square-on so its volumes read as flat planessetup50mm
A single chair on a coloured floor with a hard, clean shadowsetup50mm
A desert or coastline at noon, rock and sky reduced to a few colourssetup50mm
Rolling
Take it to set: all 151 briefs as one PDF
LOC

Locations

05
Painted arcades and courtyardsModernist housing with coloured wallsA market stall with stacked fruitA seamless colour studio with plinthsA desert or coastline at noon
REF

Explore the aesthetic

Style guideColor palette
DOC

About this brief

How do I photograph the 3D Vector Illustration aesthetic?

Photograph real places and objects as if they were built from flat-shaded volumes: hard sun, painted walls, simple forms.

Reduce everything to volume and colour. Choose simple forms, paint or style them in the palette, and light them with hard direction so each face reads as one tone. Frame square-on or in a low three-quarter view, keep the background a single colour and add grain in the grade. No soft light, no busy backgrounds and no fine detail competing with the shapes.

Director's note

What shots should I get for a 3D Vector Illustration photo shoot?

Leave with every frame on this list.

Shot list

  1. A painted arcade or stair in hard midday sun, one wall falling into shadow as a single flat block
  2. Fruit stacked on a coloured plinth against one saturated wall
  3. A modernist building shot square-on so its volumes read as flat planes
  4. A single chair on a coloured floor with a hard, clean shadow
  5. A desert or coastline at noon, rock and sky reduced to a few colours
What lighting works for 3D Vector Illustration photography?

Hard, direct sun or a single hard key light, so every volume splits into a lit face and a flat shadow face. Saturated colour, no haze, no soft fill.

Light

Where should I shoot 3D Vector Illustration photography?

Scout these before anything else.

Locations

  1. Painted arcades and courtyards
  2. Modernist housing with coloured walls
  3. A market stall with stacked fruit
  4. A seamless colour studio with plinths
  5. A desert or coastline at noon
What wardrobe works for 3D Vector Illustration photography?

Solid, saturated colour blocks from the palette; no prints and no logos.

Wardrobe

Omoro Studio · Creative System

Generate shoot references in the 3D Vector Illustration style

Omoro reads your visual references and generates images in your exact aesthetic. Build a mood board before the shoot or create composite references for your client.

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